For decades, China’s role in the global economy was straightforward: manufacture at scale and speed. “Made in China” became shorthand for industrial efficiency rather than cultural influence. But that equation is shifting.
A new wave of cultural exports, from blockbuster video games, designer toys to wellness rituals and social media aesthetics, is reshaping how global audiences perceive China. Analysts are calling this shift “China Shock 2.0” or even “3.0”: a moment when Chinese companies and creators are not just manufacturing goods but manufacturing global tastes.
The timing is notable. According to VML Intelligence data, 76% of people globally say their cultural tastes are becoming more international, rising to 83% among Gen Z. As global audiences increasingly consume content across borders, Chinese culture, once niche or misunderstood, has found a receptive global audience.
Entertainment is emerging as one of the clearest channels for China’s growing cultural influence.
The global success of the action RPG Black Myth: Wukong, released in 2025 by Hangzhou-based studio Game Science, marked a milestone moment. Inspired by the Chinese classic Journey to the West, the game reimagines the Monkey King myth with cinematic storytelling and advanced gameplay. Within days of launch, it topped Steam’s global sales chart, becoming the first Chinese-developed title to achieve that milestone.
“We didn’t want to imitate Western fantasies,” Game Science CEO Feng Ji told VML Intelligence. “We wanted to show the world that our mythology—our Sun Wukong—is just as rich and universal as any hero from Greece or Scandinavia.”
The success of Wukong, alongside animated hits like Ne Zha (both 1 & 2), signals a shift: Chinese creators are increasingly exporting their own cultural narratives rather than adapting to Western ones.